This self-paced, online course examines changes to the learning landscape, changes to the employment scene and resulting calls for schools to respond to these changes. The course explores proposals for the development of 21st century skills and how web based technologies can be utilized to help schools engage today's learners and prepare them for a future that is characterized by change
This course is self-paced and each module follows a similar pattern with 5 components and you should begin each module by reading the Introduction. You should aim to spend about 4 hours on each module, which will accrue to 24 hours for the 6 modules and qualify you for 2.4 continuing education units. The most convenient way to access the module contents is to use the Modules link in the navigation bar at the left. Module 1 must be done first and module 6 must be done last but Modules 2 - 5 can be done in any sequence.
By the end of this course, you will: Develop an understanding of the social and technological changes influencing today's schools, students and requirements for employment. Identify and analyze online services for communication and collaboration that can be utilized to enhance learning opportunities. Identify and analyze online multimedia resources that can be utilized to enhance learning opportunities. Analyze and evaluate the flipped classroom model as a means of providing opportunities for developing 21st century skills. Analyze and evaluate the use of games as a means of providing opportunities for developing 21st century skills. Analyze a range of opposing issues related to the use of these technologies and plan strategies to achieve an appropriate balance.
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